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Workflow Glossary

This glossary explains the editor surface names used across the tutorial pages and the workflow inventory.

Assets Dock

The asset-management panel in the left sidebar. Use it to import images, audio, and fonts, then drag assets onto the canvas or other editor targets.

Cloud Pane

The right-side pane tab that handles account access, GitHub connection, publish status, and GitHub Pages publishing.

Entity List

The scene graph in the left sidebar. It lists scenes, sprites, text entities, formations, triggers, and project-level sections depending on the current sidebar scope.

Event Block

An Actions/Events handler attached to an entity or formation. Event Blocks group action steps under a typed trigger such as scene start, update, input action, visible edge, custom event, or Bounds event.

Event Source

The source or instigator carried by a runtime event occurrence. For a group-owned Bounds event, Event source is the individual member that crossed the boundary, not the whole formation.

Formation

A named group of sprite entities with stable member order and optional layout metadata. Formations can be created from selected sprites, assets, or a live draft.

Inspector

The right-side editing surface for the current selection. This is where you edit properties, action parameters, text settings, and many scene systems.

Layout Popover

The floating panel opened from the on-canvas selection bar when multiple sprites are selected. It contains distribute, spacing, align, and set-position tools.

Selection Bar

The near-cursor action strip that appears for canvas selections. Use it for actions that should stay close to the pointer, such as grouping and layout.

Scene Appearance

The Scene inspector foldout for authored scene-level visual defaults, including the solid background color rendered behind background layers.

Scatter

A formation draft preset that deterministically places generated members inside X/Y bounds from a stored seed. Scatter can also apply deterministic per-member random RGB tint during authoring.

Set Property

A constrained no-code action that sets an allowlisted entity property such as X, Y, tint, alpha, visibility, or velocity from a typed value source.

Value Source

A typed source for an action parameter value. Current Set Property value sources are constants, seeded random ranges, and selected primitive event fields.

Viewbar YAML Controls

The open/save YAML controls in the viewbar. Use them to open YAML from disk, save back to an existing handle, or save to a new file.